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STARLEG
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README.TXT
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1992-11-06
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CHANGES TO THE STAR LEGIONS MANUAL FOR VERSION 1.0
==================================================
* Copyright Page
Portions of the Star Legions code is licensed from Mark Baldwin.
* Credits
Mark Baldwin was the co-author of the STAR FLEET II module.
* Actual System Requirements
To install and run Star Legions you will require the following actual
minimum requirements on your PC (use the "chkdsk" or "mem" command
to check):
Low RAM free: 570 KB (no Sound Blaster voice)
582 KB (with voice for Sound Blaster)
Extended RAM: 0 KB (no voice)
705 KB (with voice)
Extended RAM is recommended for better performance even without
a sound board. Expanded RAM is not used.
Hard disk space: 4.0 MB (no voice)
5.0 MB (with voice)
If you do not have a Sound Blaster or compatible board, then you
can delete all the files in the \VOC subdirectory for more space.
* Sign-On Options - Legions Data (p.21)
If you click on the name or number of any of the legions listed, detailed
information, including the banner and legion motto, will appear. This
works the same as for viewing the detailed mission histories.
* Mission Elapsed Time Display (p.38)
When you have frozen the game, the "Time" label in this display will
change to "Frzn".
* Planetary Control Panel - VIEW CITY Mode (p.43)
The "Quit" button on the CommVid exits you from viewing cities, not the
"OK" button as the manual states on the first line.
* Planetary Control Panel - VIEW CITY Mode (p.43)
The "Full" button on the CommVid used to bring up the full map, does not
change to say "Restore" when full map is being displayed. Clicking on
the "Full" button again will remove the full map and return to the planet
map display.
* Orbital Control Panel - Ship Data Display (p.49)
Under ORDERS, the display will show "Xfer" instead of "Transit" for when
the ship is transferring between orbits.
* Orbital Control Panel - Orbit Altitude Sub-Panel (pp.51-53)
Viewing cities is NOT dependent on the city being within the FOV of
any orbiting ship, even for FULL map viewing. A hi-res scanning satellite
is left in a stationary geosync orbit above each detected city. This
provides automatic viewing capability.
ADDITIONAL NOTES:
Installation and Configuration
- Hardware Check
To determine the type of sound card available for music and sound
effects, the INSTALL program is set to automatically scan the computer
hardware. In case the program cannot successfully scan your particular
hardware, you are given an option to skip the scan process and
manually input the sound card settings yourself.
If you select NO to Hardware Check, then the INSTALL program will
default to no sound card and you must choose the correct sound card
settings yourself. If you are using a Sound Blaster card for sound
effects, then you will need to choose the correct I/O port, sound IRQ
setting, and DMA Channel setting. When choosing these settings, the
defaults will be highlighted. You can choose the defaults or select
your own settings.
- Troubleshooting
Some AdLib compatible sound cards may not be detected by the INSTALL
program. In this case, it will default to the PC speaker. You may
override this selection and instead choose the card that your sound
card is compatible to.
If sound problems occur within the game, there may be a compatibility
problem with your specific hardware configuration. To test for sound
card compatibility problems, run the CONFIG program and select PC
Speaker to see if this eliminates your problems.